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Aprendizaje basado en juegos: activando las inteligencias lógico-matemática, naturalista y lingüística en el alumnado de Primaria

机译:基于游戏的学习:激活小学生的逻辑数学,自然主义和语言智能

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摘要

Game-based learning is an innovative methodology that takes advantage of the educational potential offered by videogames in general and serious games in particular to boost training processes, thus making it easier for users to achieve motivated learning. The present paper focuses on the description of the Game to Learn Project, which has as its aim not only to promote the use of serious games and digital mini-games for the development of Multiple Intelligences, but also to analyse whether this methodology results in increased learning. Teachers assessed the level achieved by primary education students (N=119) in each learning category, before and after participating in the project, by means of a qualitative instrument. Finally, after corresponding analysis through descriptive statistical techniques, bivariate correlations, and ANOVA, the results showed significant differences between children’s learning levels in logical-mathematical, naturalistic and linguistic abilities before and after their participation in this innovative project, thus revealing a widespread increase in every indicator.
机译:基于游戏的学习是一种创新的方法,可以利用视频游戏在普通游戏和严肃游戏中提供的教育潜力来增强培训过程,从而使用户更容易实现主动学习。本文着重于“学习游戏”项目的描述,其目的不仅在于促进使用严肃的游戏和数字迷你游戏来促进多元智能的发展,而且还旨在分析这种方法是否会导致知识的增长。学习。在参与该项目之前和之后,教师通过定性工具评估每个学习类别中小学教育学生(N = 119)的水平。最后,在通过描述性统计技术,双变量相关性和方差分析进行相应分析之后,结果表明,在参加该创新项目之前和之后,儿童在逻辑数学,自然主义和语言能力方面的学习水平之间存在显着差异,从而表明儿童的学习水平普遍提高每个指标。

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